Just a quick update to let everyone know that we have a preliminary game box design for Kakashi: The Search for Tingle ready to reveal! We’ll do a slightly more professional job at the game’s release, but for now, this is the associated image.
Also, I feel the need to tell you that in light of recent events, our Kakashi project has come to a swift halt. It will be resuming again shortly, but we cannot say for sure when. We will keep you updated as to its progress, and inform you when work has been started back up.
Now would also be a good time to announce that we really need coders to work on this project. Without them, it may never come to fruition. Also, artists who are skilled in backgrounds and/or sprites will be needed later on. If you want to go ahead and volunteer, please visit this page.
Sorry it’s taken so long to get news to you regarding our game, Kakashi: The Search for Tingle. It’s been quite busy, but I can assure you that we’re still working on this project!
This post here is to announce that version 2.10 is now available in our downloads section as a normal update, rather than Wi-Fi only. I know it’s a small announcement, but it’s news nonetheless.
I hope you all enjoy this ‘very’ minor update, and I hope to be bringing you some real news shortly.
Hey, all! We’ve got a couple of news pieces regarding our Kakashi title. The first one is fun: We have yet another piece of art, and if I do say so myself, it looks quite… tough. Who knew Kakashi had a side to him like this? Regardless, it’ll be added to our collection, which you can enjoy.
The second update is more or less… ground-breaking. Yes, Kakashi: The Search for Tingle will feature Wi-Fi. But you already knew that if you read an earlier post on the Kakashi Site. However, we bet you didn’t know it would come this soon. Yes, that’s right, it’s here. Today we’re announcing our Demo Engine 2.00, which is very, very special. Let us explain: First off, this file will void Demo Engine 1.0; you’ll have to grab this one for it to work. After booting it up, you won’t see any differences in the game. The only change you’ll see is a new button added to the main menu, named “update”.
At the same time, we’ve also released Demo Engine 2.10, but you won’t find it in the downloads section. “Why not?”, you ask. The reason being is that by clicking the “update” button, you’ll download version 2.10 and it will automatically patch your game with the updates! What lies in update 2.10? Just download it and find out! (Don’t worry; it’s nothing spectacular; just enough to show you our capabilities.) As always, keep in mind that these are beta files, and are prone to various bugs and glitches.
Although a small handful of Nintendo DS Homebrew games have implemented Wi-Fi in some fashion, we wish to point out that none have been as intricate as this. The only other possibility would be DSOrganize, a high-tech Wi-Fi enabled organizer, which allowed you to download Homebrew games from a library. Sadly, it’s now an obsolete project.
We hope you’re as excited about this news as we are! Look forward to more news coming soon!
The download can be found on our Download page, or by clicking here.
P.S. By the way, we’re kidding about not having Demo Engine 2.10 on the site. We’ll put in the downloads section for our users who happen to be running an emulator, and are unable to connect to Wi-Fi. Also, a special thanks to Alex, for working so hard on the coding!
The title says it all, doesn’t it? We are pleased to announce to you two separate events… The first one is that our test demo is ready! The second is that we are pleased to be launching this very site! All of this is pretty self-explanatory, but let me remind you that these are not the final animations or textures; this is simply to show you that the game is being worked on, as well as to demonstrate the engine.
You can nab the game on the downloads page. Thanks for being so patient throughout the game’s development, and a special thanks to Alex Plunkett and Justin Folvarcik for their hard work!
P.S. You’ll notice we have a link to donate to us up on the sidebar, now. You’ll also notice that a certain user is posted up at the top of the page as the highest donate thus far! Want your name there? Donate away, and we’ll put the user’s name highest amount given up there!
Yes, the title says it all. After quite a few tests, we’ve decided to incorporate a multi-player mode with Kakashi: The Search for Tingle. Overall, it will be quite simple; we’re aiming to find a timeless game that will grab many players in an effective way. In past games, that’s always been done by creating something with a lot of though, but staying away from the elaborate, glittery feel.
Also, this next bit coincides with the multiplyer aspect a bit: Wi-Fi. Yes, that’s right… we’re planning on implementing Wi-Fi into the game, as well. With it, you should be able to download updates to the game, as well as compete with others in the multiplayer modes.
A final note: The demo release is getting very, very close…
Two of our project leads have been away for the past two weeks or so, meaning that the demo hasn’t been released yet. But never fear; the time is drawing ever closer! Today, we have a small tidbit of news for you…
Our team of artists have finally finished a new piece of artwork! This time, the subject is none other than our very own Kakashi! The picture can be seen to your right; beautiful, isn’t it? Anyway, this is a minor update, but it makes a nice statement that progress comes in all forms.
Be sure to tell us what you think of the artwork!
Hello, all! Just a quick update; We’re now accepting donations from our fans! For more info, or to donate, check out our donations page! You can also access it by clicking the link on the sidebar to your right.
Curious as to what your money goes to? Here are some of the ways:
- Provides us with the resources needed to purchase programs. Obviously, we need all sorts of programs. Although we already have many of them, things such as imaging software, sound software, etc. are needed.
- Gives us the funds to purchase actual hardware, such as recording equipment (i.e. microphones and such), and possibly even game cartridges in the future.
- Allows us to take out ads and advertise the game on other websites.
The above are just some of the basic reasons why your donations help us. There are quite a few others, but we hope you get the idea. If you’re unable to donate money, you can still donate you time in several ways! One such way is by advertising out game; send the link to your Facebook friends, post it on Twitter, or even announce it on the various forums you frequent! You can also look into joining our staff team. Visit our Staff Application page to do so.
Also, we plan on having some great news for all of you soon, so be sure to get ready, and keep checking us out!
Welcome to our new website! Although it’s still un-launched, we hope you have fun looking around, and playing with the stuff we currently have! Be looking forward to our site release, which should be happening sometime within the next two weeks.